Xcom Long War Arc Thrower
The way this particular modification works is by basically giving the Arc Thrower the Gunslinger perk, which removes the range penalty for the soldier carrying it. It's actually pretty cool, and I tried it out a few times in Season 4 of my Long War playthrough with varying degrees of success. PRAISE FOR LONG WAR 'Takes XCOM to a new level.' - Jake Solomon, XCOM lead designer, via Twitter 'We're basically a 20-hour tutorial for Long War, and that's okay.' - Solomon, via IGN 'This mod is the absolute best way to play XCOM' - Wired 'This is a collection of profound and surprisingly careful changes. It's like a free expansion pack.
The range of the Arc Thrower is definitely up to 2 squares. If your target has even more than 3 wellness, the success chance will be very reduced.Per, catch rates are usually:.
4 HP: 49% chance for achievement. 3 HP: 70% possibility for success. 2 HP: 80% opportunity for success.
1 HP: 90% chance for successOnce you have got the upgraded ARC Thrower, the capture rates are:. 7 Horsepower: 49% opportunity for achievement. 6 HP: 70% opportunity for success. 5 Horsepower: 75% opportunity for achievement. 4 HP: 80% chance for achievement. 3 Horsepower: 85% chance for success.
Xcom Long War Arc Thrower
2 HP: 90% chance for achievement. 1 Horsepower: 95% possibility for achievement.
Xcom Long War Wiki
I get a little anxious about modifying ini files or hex editing and enhancing data files and would including to understand if there is a mod already constructed that allows the Arc Thrower to end up being outfitted as a pistol or can be the guide modifying my just choice? If I create this shift during a game will it influence the video game and will I need to begin over?If I spot the Arch thrower in a pistol slot will it work like a pistol significance I can swap to it in place of my main weapon? Will it function after Work and Gun?Trying to number out if it't worth the try at by hand editing data files?.